lördag 14 mars 2009


hi everybody! im keeping the sculpts up, i think im gonna go with the GoW-approach to dominancewar, that is, make a sculpt first, play around with it to make sure i like it, and then, only then, take it into maya, redo the topology, uvmap it, normalmap it, and then texture and pose. sounds simple enough....

new sculpt for the day, as usual i dont know what it is, i tried adding some details to it with colors and materials because it looked too plain otherwise, i ended up screwing it up, so i threw this awesome material on it to cover up my little texturing misshap :)

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